Switch Adventures #1: The Legend of Zelda: Breath of the Wild

Hello again after an extended hiatus. I have finally decided to return to the world of reviewing for a new series, obviously, this series is called Switch Adventures. The idea behind this is that I will be reviewing games that are playable on the Switch, regardless of if they were originally for the console or not. And what better game to review first than the critically acclaimed launch title, Breath of the Wild?

So, first off, is the story, which, compared to other previous Zelda games, is pretty open ended and a little shallow compared to the previous games. Now, that isn't to say it's bad, it's just a unique way to tell a story, where you start out waking up without any memories and have to explore the world of Hyrule to find out what happened and what you need to do to save the world from the evils of the Calamity Ganon. I enjoyed this way of storytelling in that it allowed me to explore the world at my own pace and didn't interfere with that exploration too much.

As for the gameplay itself, the game is similarly open ended, with Hyrule being a massive open world you can explore freely at whatever pace you so choose. I'd even go so far as to say that this game's main focus is exploration. I mean, in order to upgrade your health and stamina meters, you have to get spirit orbs from shrines scattered about the world.

The shrines and the divine beasts are where Breath of the Wild's answers to traditional Zelda dungeons come in. These are small structures, or in the case of the four divine beasts, large puzzle boxes, that are scattered across Hyrule that provide various challenges and puzzles that, when completed, reward you with a spirit orb, of which four can be traded in to upgrade your health and stamina, as mentioned earlier. These puzzles were often very fun to figure out, although I will admit some of them had pretty obvious solutions. Still, I would always go out of my way to find a new shrine and see what puzzle I would have to solve. As for the Divine Beasts, these are slightly more dungeon-like than a shrine, but, as mentioned earlier, play like giant puzzle boxes you can explore, with a boss as the final challenge of each. These were actually really fun and were a unique change of pace from a traditional Zelda dungeon experience.

Now, I know this game has received almost unanimous praise for its innovation and restructuring of the Zelda series, especially since Zelda games had been following the same formula since 1998's Ocarina of Time. I won't deny that the praise is deserved, but my opinions on it are a mixed bag. I love the open ended nature of the game that allows you more time to explore the world and figure things out at your own pace, bur at the same time, I feel the story suffers a little bit for this, as the main story is basically told through flashback, and I am sure many people probably wished that they could either play through the flashbacks or that the story would have a bit more integration with the present day outside of 'stop Ganon'.

Another issue I found to be quite annoying was the fact that weapons degenerate and break with use, meaning you constantly have to be looking for new weapons to replace those that broke. In my playthrough, this got very tedious after awhile, to the point where I would actively avoid enemies just so I could keep the weapons I had from breaking.

Overall, this game was actually a very fun time despite its flaws, which honestly do feel minor in the grand scheme of things. This is a game about exploring and uncovering the mysteries of a ruined world, and getting strong enough to destroy the evil that made the world ruined to begin with. It's definitely a different take on the Zelda story than before, but ultimately, I believe that is a good thing. If you like open world games and are a fan of Zelda yet feel like it does need a fresh storytelling and gameplay style, this is the game for you.

Next time, I will be playing a game that is a throwback to the earliest days of a popular platforming series, made by fans, for fans, and picked up by the original developer. That's right, we'll be looking at Sonic Mania next time on Switch Adventures.

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